I’m a lazy bastard!

Didn’t update for ages, didn’t upload stuff and was generally invisible on my own blog. It’s scandalous behaviour all around!

Trying to improve. ­čÖé

Take care!


I’m famous now!

(not really)

But I made a small contribution to the Campaign Mastery blog by Mike Bourke.

He crowdsourced useful things and advise from gamemasters all over the world.

Find the blogpost here:


All the best and a nice x-mas time to all of you!

Just found the main thing about FATE…

…that sums it up better than many other, more lengthy descriptions I’ve read:

Lareon, over at RPG.NET said:

It seems Fate wants proactive players and reactive GM. It’s… strange, until you enter in the right mindset.

This is the crux, and the main reason why FATE doesn’t run well in many groups. Other systems demand ┬áREACTIVE players and PROACTIVE GMs to work well.

Problem solved. Now I have to think about it for a bit.

ShadowFate is Alive!

After some feedback on G+ I’ve decided to put some time into my hack again. First thing is a character generation example for one of the more time consuming archtypes in Shadowrun: the Street Samurai.

I hope you’ll find it useful. Feedback is always welcome. Download it here.

Second, I kind of disliked the 0.7 character sheet. I made some small changes to it and brought the old logo back because it looks way better. So  Download it here.